05DF: write_memory 0x697A64 size 4 value 1@ virtual_protect 1 // The Weapon cursor ('siteM16' in "HUD.txd") Scale ? (original) = 0.0
05DF: write_memory 0x697A68 size 4 value 1@ virtual_protect 1 // radardisc (The Pink Circle) Move Y AXIS and Scale (X AXIS) (original = 0.002232143) 
05DF: write_memory 0x697A6C size 4 value 1@ virtual_protect 1 // Scale somethings in HUD (original = 0.5)                    
05DF: write_memory 0x697A94 size 4 value 1@ virtual_protect 1 // Text box ,Zone ,Vehicle Fade Time (original = 0.02) The Perfect Value = 0.015                                                                                                               
05DF: write_memory 0x697A98 size 4 value 1@ virtual_protect 1 // Text box ,Zone ,Vehicle Fade Time (original = 1000.0)
05DF: write_memory 0x697A9C size 4 value 1@ virtual_protect 1 // The Shadow (Y AXIS) of The Blue Box on The right (original = 2.0)
05DF: write_memory 0x697AA4 size 4 value 1@ virtual_protect 1 // radardisc (The Pink Circle) Scale (X AXIS) (original = 40.0)
05DF: write_memory 0x697AF4 size 4 value 1@ virtual_protect 1 // HUD Alpha (original = 255.0)
05DF: write_memory 0x697AF8 size 4 value 1@ virtual_protect 1 // styled text fade time (original = 120.0)
05DF: write_memory 0x697AFC size 4 value 1@ virtual_protect 1 // (Y AXIS) of The Blue Box on The right (original = 20.0)
05DF: write_memory 0x697C04 size 4 value 1@ virtual_protect 1 // (Y AXIS) of The Blue Box on The right (original = 8.0)
05DF: write_memory 0x697C00 size 4 value 1@ virtual_protect 1 // (Y AXIS) of The Blue Box on The right 'With numbers' (original = 132.0)
05DF: write_memory 0x697C08 size 4 value 1@ virtual_protect 1 // The Blue Box on The right Scale (Y AXIS) (original = 11.0)
05DF: write_memory 0x697B10 size 4 value 1@ virtual_protect 1 // The Weapon cursor ('siteM16' in "HUD.txd") Size (original = 32.0)
05DF: write_memory 0x697B14 size 4 value 1@ virtual_protect 1 // The Rifles cursor ('siteM16' in "HUD.txd") Size (original = 0.60000002)
05DF: write_memory 0x697B18 size 4 value 1@ virtual_protect 1 // The Weapon ICO (< 1.0 = Off) (> 1.0 = on) (Work in Some Weapons) (original = 1.0)
05DF: write_memory 0x697B1C size 4 value 1@ virtual_protect 1 // The Other Weapons cursor (Not Rifles) Size (original = 0.40000001)
05DF: write_memory 0x697B20 size 4 value 1@ virtual_protect 1 // HUD Scale (X AXIS) (original = 0.69999999)
05DF: write_memory 0x697B50 size 1 value 1@ virtual_protect 1 // HUD Scale (Y AXIS) (original = 1.25)
05DF: write_memory 0x697B28 size 4 value 1@ virtual_protect 1 // Text Box Scale (X AXIS) (original = 200.0)
05DF: write_memory 0x697B2C size 4 value 1@ virtual_protect 1 // Sniper 'Who has Laser dot' ('sitelaser' in "HUD.txd") Scale (original = 210.0)
05DF: write_memory 0x697B30 size 4 value 1@ virtual_protect 1 // Camera 'Not Player Camera' ('viewfinder_128' in "HUD.txd") Scale (X AXIS) (original = 256.0)
05DF: write_memory 0x697B34 size 4 value 1@ virtual_protect 1 // Camera 'Not Player Camera' ('viewfinder_128' in "HUD.txd") Scale (Y AXIS) (original = 192.0)
05DF: write_memory 0x697B54 size 4 value 1@ virtual_protect 1 // Player Money (Y AXIS) (original = 43.0)
05DF: write_memory 0x697B58 size 4 value 1@ virtual_protect 1 // Health & Wanted Stars & Money (X AXIS) (original = 110.0)
05DF: write_memory 0x697B68 size 4 value 1@ virtual_protect 1 // All Weapon ICO Scale (X & Y AXIS) (original = 64.0)
05DF: write_memory 0x697B6C size 4 value 1@ virtual_protect 1 // All Weapon ICO (Y AXIS) (original = 25.0)
05DF: write_memory 0x697B70 size 4 value 1@ virtual_protect 1 // All Weapon ICO (X AXIS) (original = 99.0)
05DF: write_memory 0x697B74 size 4 value 1@ virtual_protect 1 // Weapon Bullet number Scale (Y AXIS) (original = 0.80000001)
05DF: write_memory 0x697B78 size 4 value 1@ virtual_protect 1 // Weapon Bullet number (Y AXIS) (original = 90.0)
05DF: write_memory 0x697B7C size 4 value 1@ virtual_protect 1 // Weapon Bullet number (X AXIS) (original = 66.0)
05DF: write_memory 0x697B88 size 4 value 1@ virtual_protect 1 // Health & Armour (Y AXIS) (original = 65.0)
05DF: write_memory 0x697B8C size 4 value 1@ virtual_protect 1 // Health ICO (X AXIS) (original = 54.0)
05DF: write_memory 0x697B94 size 4 value 1@ virtual_protect 1 // Armour ICO (X AXIS) (original = 52.0)
05DF: write_memory 0x697B90 size 4 value 1@ virtual_protect 1 // Armour & Armour ICO (X AXIS) (original = 182.0)
05DF: write_memory 0x697B98 size 4 value 1@ virtual_protect 1 // Wanted Stars (Y AXIS) (original = 87.0)
05DF: write_memory 0x697B9C size 4 value 1@ virtual_protect 1 // Wanted Stars Scale (X AXIS) (original = 23.0)
05DF: write_memory 0x697BC8 size 4 value 1@ virtual_protect 1 // Text Zone & Vehicle Fade Time (original = 10000.0)
05DF: write_memory 0x697BCC size 4 value 1@ virtual_protect 1 // Text (Like Misson Pass) Scale (original = 1.8)
05DF: write_memory 0x697BD0 size 4 value 1@ virtual_protect 1 // Text Zone & Vehicle Scale (original = 1.7)
05DF: write_memory 0x697BD4 size 4 value 1@ virtual_protect 1 // Text Zone (Y AXIS) (original = 80.0)
05DF: write_memory 0x697C0C size 4 value 1@ virtual_protect 1 // radardisc Scale (Y AXIS) & radardisc Shadow Scale (X AXIS) & The Shadow (X AXIS) of The Blue Box on The right (original = 6.0)
05DF: write_memory 0x697C10 size 4 value 1@ virtual_protect 1 // radardisc Shadow Scale (Y AXIS) & The Blue Box on The right (X AXIS) (original = 4.0)
05DF: write_memory 0x697C18 size 4 value 1@ virtual_protect 1 // radardisc (Y AXIS) (original = 116.0)
05DF: write_memory 0x697C1C size 4 value 1@ virtual_protect 1 // radardisc Scale (X AXIS) (original = 94.0)
05DF: write_memory 0x697C20 size 4 value 1@ virtual_protect 1 // radardisc Scale (Y AXIS) (original = 76.0)
05DF: write_memory 0x697C28 size 4 value 1@ virtual_protect 1 // styled text Scale (X AXIS) (original = 0.57999998)
05DF: write_memory 0x697C2C size 4 value 1@ virtual_protect 1 // styled text Scale (Y AXIS) (original = 1.22)
05DF: write_memory 0x697C30 size 4 value 1@ virtual_protect 1 // Text box Fade Time (original = 0.050000001)
05DF: write_memory 0x697C38 size 4 value 1@ virtual_protect 1 // Text box Alpha (original = 225.0)
05DF: write_memory 0x697C40 size 4 value 1@ virtual_protect 1 // Text box Scale (Y AXIS) (original = 1.1)
05DF: write_memory 0x697C44 size 4 value 1@ virtual_protect 1 // Text box Text (Words) Scale (original = 0.51999998) (Limit = 2.0)
05DF: write_memory 0x697C48 size 4 value 1@ virtual_protect 1 // Text box (X AXIS) (original = 34.0)
05DF: write_memory 0x697C50 size 4 value 1@ virtual_protect 1 // Text box (Y AXIS) (original = 28.0)
05DF: write_memory 0x697C54 size 4 value 1@ virtual_protect 1 // Text box (Y AXIS) (original = 150.0)
05DF: write_memory 0x697C4C size 4 value 1@ virtual_protect 1 // Text box Shadow Alpha (original = 0.89999998)
05DF: write_memory 0x697D60 size 4 value 1@ virtual_protect 1 // Chainsaw Blood & residue of rain Water How Many Textures on Screen ? (original = 1.0)
05DF: write_memory 0x697D64 size 4 value 1@ virtual_protect 1 // Chainsaw Blood & residue of rain Water How Many Textures on Screen ? (original = 0.0)